CyberD.org
C:\ Home » Blog » Archive for "Play" (?)

GOG Savings

GOG Savings

GOG y'all. Been a while since I last posted about one of their campaigns... I can't keep up with 'em! I have too many games. They're too good!!!

For some reason I saved this screencap a while back though so why not share and promo them a bit more now, with these so very tempting but equally misleading spend and saving ratios...

I mean I did still spend 11,48 USD. Almost feels like I made a profit instead.

Copter Insania 3

That game still is pretty addicting! And it runs with Ruffle now, well after the supposed death of Flash.

Twenty years before Flappy Bird we had this, and it's still just as addictive...

Bang

Read on...

The Flash Forward Battle Rap Scrap

Kwing VS Cyberdevil!

What blog category does this fit into hmm? Might need to make a new one for games and animation and what-not, for forms in which mediums and classifications combine...

The game's out anyhow!

The one I've worked with @Kwing on for a good 2-3 months this Spring, up till this Wednesday night. Stressful days and plights.

If you like mindless brawlers or battle raps, or the longevity and awesomeness and unlikely continued preservation of that one medium we know as Flash you can give it a play here. It's a contender in the Flash Forward Jam this year. Though I don't expect it to be in the finals there it's fun to see it included; it was a fun project to work on too.

Had planned a few more features personally, a few more medals, a bit more detail with the animations too, but they really take considerably more time than you might expect them to - especially if you go overboard with shadows and non-duplicating artifacts and effects, as I tend to do, and should probably start considering not doing when the focus may be more so motion and mechanics than visual style...

I ponder also if including a somewhat battle-irrelevant Slalomancers ad right after the victory screen really works in favor of moving this thing up the rankings, but we shall see huh. It's a cool game too, I tried it out during the dev phase. It didn't sell too well post the two year development span it took to make it unfortunately, as you may be aware have you heard the verses by this here observer wordsmith... hope it does in time.

I'm thinking if time allows I might attempt to tweak this game a bit further sometime too, and add in all the additional - but not really necessary - stuff it would've been cool to have had in here already. Toggleable difficulty levels come to mind also, which wouldn't be impossible to add in even without additional code... and jumps - we omitted those last minute.

I've learned quite a bit during the development process of this project.

For the first couple weeks we had time for mutual code development calls and breakdowns too, which was enlightening, Kwing's a good teacher. Towards the end of the WIP cycle there wasn't time to spare on even communication sometimes, been a hectic last few weeks...

But we managed; the game is out today! Link here. Playable for all who'd like to, and hearable too here for all who'd like to hear a mic feud. #psyched dude.

Props @Kwing on bringing me into this thing! And into the unconventional art of battle rap with it, which I've contemplated trying with others, but never expected to run into the realm of along with a pro like so...

It's quite the show.

The Advance-Wars-Before-Bed-Guaranteed-Headache Effect

I don't know why it is this effect persists, and I wonder. I've played this game a lot through the years (closing in on a thousand hours with the DS one now), and I don't recall ever getting headaches quite this often... they vary in severity, but every single time I play Advance Wars before I go to bed now, I know I'll wake up with a headache the next morning.

I'm starting to wonder if it's a self-fulfilling prophecy - so called placebo. Or if there actually is some element to the game that science might prove causes this.

Is it just the blue light? Switching off hastily right before you try to sleep?

Is it certain animation and movement?

Is it simply the device, that burdens the eyes? The small screen?

Is it the way I play - how I hold the console? That my neck tenses up when I do? That I elevate my head in a strange position as I play in bed?

Is it tension? Do I go into the wars with such a sense of immersion that they leave me with this kind of effect after?

Is it the late hours - that I just don't get a proper amount of sleep when I do? Are any of these other effects amplified by the night, and lack of surrounding light?

Is it temporary dehydration? Do I need to drink more water when I play games that sometimes last an abundant amount of time - though I always drink a glass right before I go to sleep after?

If it's any of the above it seems likely it comes down to simply the device + how I play it. Some combination thereof. Some day I'll try sitting upright and playing it in a more comfortable pose, but I don't think it'll make THAT big a difference.

Fortunately these are headaches that for the most part fade away relatively quickly as soon as I get up... but sometimes they don't, like today, when we're having guests over in a few hours.

Might have to resort to painkillers hmm. We'll see. First step coffee.

UPD: It did fade away after all. :)

Rockstar Trailer 1!

Looks like Vice City more than San Andreas huh? I'm ready for it! :D

Second best game in the series.

Glad they're thinking over their character selection a bit with this one too. Three in one was a bit much.

Looks promising.

Rockstar Trailer 1

???

Got this vague preview in the mail today...

Potential GTA sequel in the works? Potentially a GTA SA remake one?! I can hope - favorite GTA game so far that one was...

Maybe news of this is out already elsewhere. I'm not up-to-date at all. But hyped.

Good promo Rockstar.

Privacy   Copyright   Sitemap   Statistics   RSS Feed   Valid XHTML   Valid CSS   Standards

© CyberD.org 2024
Keeping the world since 2004.