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Happy Pico Day Again!

Happy Pico Day!

Quick doodle. :)

Couldn't settle on the right color combo so here's a bundle of alternative commemorative centerpieces of simplistic typography and Pico-relevant design for the grand and groovy event that's concurrently going down all over the globe today...

Read on...

Happy Pico Day!

Happy Pico Day!

Awesome advent artistry courtesy of @Picochu.

Happy Pico Day y'all! :)

It's that special NG occasion on which we celebrate all the greatness and creation that one site has given us over the years.

If you want to read up on the history behind this event you can do so here.

I collabed on a track for it this year with @Aalasteir. Aw yeah(r)!

PicoDay2024 - You Are Truly Awesome


Read on...

Happy 17!

Happy 17!

Over in Norway they're celebrating today! It's their national day.

I'm Swedish, so I don't usually celebrate this, but for some reason a buddy (also Swedish) asked if I'd like to join him on a 'syttende mai' parade at Skansen - a folk museum/park smack dab in the middle of Stockholm with supposedly the biggest 'syttende mai' celebrations outside of Norway.

I've never in my life even considered celebrating this particular day, much less paying a hefty entrance fee + transport costs to do so, even less so when I have an upcoming trip very soon, and mingling with large crowds thus seems a risky business (though mom just caught a bug so who knows how that'll go) and thus... I politely declined. There'll be other and all the more festive occasions to get together for, I'm sure.

Since the proposal did cross my desk screen in the first place however I suddenly feel almost obligated to commemorate this one somehow.

So here's to y'all Norwegians. Happy May 17!

May this day be the realest dream! In a good way, I mean. Like may these festivities be: all you could possible scheme or schedule.

#NORWAYFOREVER

Public Doodle Board

Public Doodle Board

Don't recall where this was from. Public board. Anyone could draw.

I wonder what age group was doing most of the drawing...

The Flash Forward Battle Rap Scrap

Kwing VS Cyberdevil!

What blog category does this fit into hmm? Might need to make a new one for games and animation and what-not, for forms in which mediums and classifications combine...

The game's out anyhow!

The one I've worked with @Kwing on for a good 2-3 months this Spring, up till this Wednesday night. Stressful days and plights.

If you like mindless brawlers or battle raps, or the longevity and awesomeness and unlikely continued preservation of that one medium we know as Flash you can give it a play here. It's a contender in the Flash Forward Jam this year. Though I don't expect it to be in the finals there it's fun to see it included; it was a fun project to work on too.

Had planned a few more features personally, a few more medals, a bit more detail with the animations too, but they really take considerably more time than you might expect them to - especially if you go overboard with shadows and non-duplicating artifacts and effects, as I tend to do, and should probably start considering not doing when the focus may be more so motion and mechanics than visual style...

I ponder also if including a somewhat battle-irrelevant Slalomancers ad right after the victory screen really works in favor of moving this thing up the rankings, but we shall see huh. It's a cool game too, I tried it out during the dev phase. It didn't sell too well post the two year development span it took to make it unfortunately, as you may be aware have you heard the verses by this here observer wordsmith... hope it does in time.

I'm thinking if time allows I might attempt to tweak this game a bit further sometime too, and add in all the additional - but not really necessary - stuff it would've been cool to have had in here already. Toggleable difficulty levels come to mind also, which wouldn't be impossible to add in even without additional code... and jumps - we omitted those last minute.

I've learned quite a bit during the development process of this project.

For the first couple weeks we had time for mutual code development calls and breakdowns too, which was enlightening, Kwing's a good teacher. Towards the end of the WIP cycle there wasn't time to spare on even communication sometimes, been a hectic last few weeks...

But we managed; the game is out today! Link here. Playable for all who'd like to, and hearable too here for all who'd like to hear a mic feud. #psyched dude.

Props @Kwing on bringing me into this thing! And into the unconventional art of battle rap with it, which I've contemplated trying with others, but never expected to run into the realm of along with a pro like so...

It's quite the show.

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