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iMazing HEIC Converter

A few months ago I spent a few days in the little mountainous yet homely winter wonderland Östersund, with my brother and co, and my camera just happened to run out of battery during one of the most important phases of our stay: a Christmas fair. Fortunately my nephew had an iPhone with him, and the camera quality on that is not bad! He actually had two, so we could both take pictures.

Handy having an extra company phone sometimes, even if the reason for it in his case is that Apple don't have any phones with dual SIM.

The one thing Apple are not as good with, however, are adapting to format standards, so instead of JPG or PNG or any of the regular image formats I ended up with HEIC.

Windows can't open these. At all.

I looked around a bit and found an explorer extension by the name of CopyTrans HEIC, that I installed just to be able to display them, but viewing the files was still a slow process, and in attempt to sort through these files once and for all I dug a little deeper and found this. It looks like this:

iMazing HEIC Converter Step 1


Let Bygones Be Bygones...

Let bygones be bygones...but where I'm from,
We buy guns and more guns, to give to the young.

And that's how you stay young forever. You never grow old.

Me? I'm less from Compton, more from... Computer.

My Bike

Just as I was planning to start taking the bike a part of my commuting distance each morning, from Kungsängen to Bro, in an effort to drastically improve my state of being come this summer: it's gone. The bike. Gone.

They stole it. Fucking assholes. Chopped or sawed through the solid metal ABUS 46/150 U-lock and rode away with it. Or stuffed it in a truck and rode away with that. Whatever they did with it. Middle of the day. Right in front of the train station. I came back from work to find the remains of the lock just hanging there on a metal rod.

If you happened to read the blog a few years back you'd know I was pretty fond of this bike. I haven't used it as much as I used to use it back when it was bought, but the past years I've been at least taking it back and forth to the train station whenever weather allowed, and sometimes when it didn't - slithering slow in slush and snow - but now those days are over.

I filed a report with the police and insurance company after dinner (who'll no doubt cut a slice off the original price - hopefully it at least qualifies for insurance), and am now looking for new buys again... it probably won't be anything within the same price range, since it wasn't cheap, and I'd hate to lose a new one, but then again you won't get any larger a return on your insurance with a cheaper bike than a more expensive one so... will maybe reconsider when/if that claim goes through.

Also hear there's GPS tracking stuff available these days. Camouflageable.

I'm keeping a close eye on second-hand sites too. If a familiar bicycle just happens to pop up you'd better believe I'll be quick to proclaim my interest in said item. Meet up with the seller. Somewhere dark. Desolate. Wielding a suitably blunt and heavy object to exact justice upon said individual in the event that my precious property not be willingly returned to me...

Well no. I'll probably just bring company.

Company with blunt objects.

Wouldn't that be cool though? If the bike actually pops up on a second-hand site somewhere, I mean. If it's actually possible to get back.

I don't really believe it ever will be, or that official officials will ever stumble upon it either. For now I'm waiting on the insurance claim to go through, and seeing what new and/or second-hand purchase the budget will then allow me. Already looking, but I guess I'm walking to the train tomorrow.

I really liked that bike though. It's not just a financial thing, even if that part does feel pretty sour. Especially since I paid extra for bike insurance for three years... right up till this one. Figures. Don't steal bikes y'all.

Or better yet: don't steal.

Plutonia 2 Shots

So I'm done with Plutonia 2, got rid of the game as promised, and last but not least: just gotta share some of these!

Pictures, that is. I took a few. Mainly of the architectural details, because the architecture's impressive, and especially the latter levels are a work of art not just design-wise, but in regards to what they accomplished with the editor. Like the final staircase. Considering DOOM is built in fake-3D - as the early, ahead-of-it's-time-epic game engine in the making that it was, and single layer, I'm really curious how they built those stairs.

If you haven't thought about it before: look carefully next time you play the game, and you'll notice that levels never have multiple levels, anywhere, only platforms of varying height/location. There's never a first floor directly under the second one, but more so beside it. The designers cleverly make levels in such a way that you never really think of this, though it does pose certain limitations on how a level can be made, and how you need to go about making it feel like it's truly dimensional. So those stairs where you actually walk around the center: really cool. Since it should be technically impossible. Could it be a ZDoom thing...?

Most seem to do a masterful job with this too. Maybe it's easier to work with than it sounds like it should be. One-layer multidimensionalism.

Not to mention the invisible bridges - I've seen some of those before though, the Cyberdemons suspended in the air, the gates that open inwards, the teleportation paths and what have you. Not impossible, but illusive, and clever. I love to find little tricks of the trade like that, and even more so actually figuring out how they did it. Invisible textures. Teleports. Custom animation to give the illusion of movement.

Sometimes it's easy to explain.

If you start looking at the game design as you play there's so much to be impressed with. It's on a whole other level compared to the original Plutonia - even if I enjoyed that one too - but still seems to follow a similar vein considering the arena-type levels with multiple Cyberdemons. The epic dual Cyberdemon gates. The hella difficult finale with three Cyberdemons and an icon of sin amidst them...

I actually cheated a bit with that last level. I had to. Just wasn't ready for it. Maybe I'll replay it again in the future and take on the challenge in full, but for now here's a little glimpse of those bits of design that I love.

Wish I'd taken more. Earlier on. Will do next time.



The Plate Flip Trick

The Plate Flip Trick

Now this really flips your mind a bit.

Gmail Turns 15

Happy Birthday Gmail!

Maybe you've seen the signs lately? The blogs? The loading screens?

Been thinking maybe they'll throw in a few extra features to celebrate, but it doesn't seem that way. Yet. Still hopeful though.

In line with their 15th anniversary I've been using the service for just about 14 myself! Been there from the start. Before the beta. From that first phase of true email service innovation, anticipation and promise.

I'm still not a fan of all the design changes they've made along the way, but in general it's definitely been more good than bad. It's hard to find an email service that really compares. Except maybe Tutanota.

Here's to another 15 though! And then some.

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