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DOOM Phase

I've been a bit stuck in DOOM the last week. Maybe two weeks. I'm not sure how it all started, but it ended with me playing through the fourth episode again, followed by the Eternal DOOM megawads TNT Evolution and Plutonia... and then I somehow found out there was a sequel to the latter, which I'm playing through right now.

It's taking a while, because apparently these episodes are hella long compared to the original episodes, and this particular one seems to be way longer than the ones before it.

In the beginning I was honestly feeling a bit tired of the game and the level designs overall, wondering why I'd picked it up again, but also why I didn't feel as into it as I've been before. The first few levels just didn't have me hooked. I pondered dropping the project, but the further I go the better it gets, and recently I'm awed by the aesthetic of each new level I encounter. From looking forward to finishing the episode I've started hoping I can make it last just a little longer with each level that goes; wanting to see what type of architectural quirks they might come up with next.

It's not just in the structure of the levels themselves, but in the textures, certain additional graphics, most recently a little Commander Keen sprite dropped into a bath of fire, and little bits of trickery like I remember from the old levels. Not just the jumpscares and aggravating teleportation hordes, but the lack thereof. The anticipation. The feeling of hitting a switch and wondering if THIS is when that Cyberdemon you've been staring at for the past fifteen switches will finally come to life and shoot a barrage of rockets at you.

That and the houses of living flesh. The invisible bridges. The little details that make it all so worthwhile, and in the latter levels in particular the demonic hordes, spawned not in unison but strategically, one group of foes at a time, more similar to the open-layout levels of Serious Sam than to DOOM. And I loved that game too. It's an awesome hybrid.

Apart from the design the difficulty level is also an extensively higher one, and I've lost count of the amounts of Cyberdemons that've been on lure in these levels at this point. And the masterminds. With each one I thought it was finna be the final level. The boss fight. But no: it just keeps on going. I'm having a blast. So much so that the recent corrupted save file issue (more on that later) isn't bothering me at all right now.

Though I started this session of DOOM remniscia feeling unexpectedly tired of this particular franchise I don't feel so any longer. I'm having a blast. I want to play more. I'm looking forward to trying out Sigil, too, Romero's newest promise: a full fifth episode, albeit an unofficial one, meant to tie in to the original DOOM saga.

It's got me plotting a whole new marathon, with all the original episodes in order again, and maybe I'll catch it on video too and upload it somewhere. Been feeling like these occasional gaming sessions might feel a wee bit more useful if I do. Extra views too. No extra income because YouTube rates are crap these days, plus third-party content with the music and what-not that'd hinder proper monetization anyway, but at least it'd be out there. At least there'd be something to show for all this spent up time.

Speaking of third-party content this latest segment of my dooming sessions features a pretty fresh, dystopian; true-to-the-original-style original soundtrack too.

I've played a fair share of community WADs at this point, but this might very well be my favorite thus far. It's definitely one of them.

It feels like the series is coming to a close, though. i was thinking I'd run through the levels tonight. All of them. But I think I'll leave the last few for tomorrow instead. Something to look forward to. Something to savor. Plus the bobbing motions in these old FPS games still make me mildly nauseous after extended play. Much less with DOOM than say Wolfenstein 3D, or Duke Nukem, or Marathon, or Chasm, or pretty much any of the other ones from the same time (probably thanks to an appreciatively spacious level design with less bobby ceilings right in your viewpoint).

But anyway, what I was coming to was: after this that's it. I get lost in games all too easily, and I need to take a break from this one at least. So when Plutonia 2 is done I'm clearing out my DOOM directory and starting fresh next time I play. It's a good time as any. And a good time to get the latest versions of the mods and ports I'm using, and put them all in a directory uncluttered by a surplus of other experimental files. You forget which ones really serve a purpose. Which ones really need to be there. Sometimes you just gotta do some drastic things. Start fresh.

I know it'll be a counter-productive move until next time I get to playing the game again, but that'll be a while. I'll make sure of it. After this it's time for a long hiatus from Hell - not until the game beckons again but until I really have the time for it. You can't rush these things. The days aren't over yet. It's still a game to savor. Later.

GOG Winter Sale Again

GOG Winter Sale Again

GOG are doing one of those things again! SOMA's currently free, and Fantasy Generals is basically free too! Spend a meager 0.01 USD and you get it... though of course there are no games that cheap, so technically: spend a dollar.

I just wish you could sort games by price, or even better: by rebates, in ascending order, and I'd be all on this... but the game giveaways on this one: sure. I got those. Background here.

Neverputting Around

Scores!

Scores!

Final Scores!

Just golfing around a bit! Wish this was updated a bit more often, but as it is it's still hard to find a better more basic mini golf game out there.

Fun Fact #11

Fun Fact #11

This might come in handy...

GOG 10 Years!

GOG's 10th Anniversary Giveaway

This thing dropped into my mailbox a few days ago, and of course I went to check it out! 10 years of GOG?! What can I say? I'm a fan. I'm hyped for the celebrations. I wanted to cast my vote.

GOG's 10th Anniversary Error

But I guess a lot of other people did too because I only reached this far! Disappointed, I moved onto other projects, forgot about the event and just remembered it today.

GOG's 10th Anniversary Vote Selection

At the nick of time! :D If you happen to be reading this blog within the next ten minutes or so: there's still time!!! Head over to the voting booth here, or if you're late maybe to read up on their history, watch a quick hype video and admire the graphics? They've always been good at those. Looking forward to seeing which one wins, real soon.

GOG 10 Years Voting Complete! Shadow Warrior 2 Won!

Like, right now. :) And I won!

Well we all won. Even if we voted on another game, cause there's rebates on all of them now, and Shadow Warrior's awesome right?

Also here's a few background images.

Cheers, for all these past years GOG (for the record I always pronounce that gee oh gee - gog just sounds wrong), and looking forward to this new decade that follows!

UPD: Also don't miss the video!

Oni Commission

Oni Commission

I commissioned an Oni-related piece a while back, but haven't heard back from the artist since. And it's been a while, so if anyone feels like picking up this project: feel free!

This is the mock-up. Intended characters are not myself with my umbrella(s), as seen above, but rather the two tough guys on each side, wielding a weapon of choice in the pose portrayed (or a somewhat similar one), with Konoko in the lead (preferably looking a bit more tattered); all surveying the dystopian wasteland surrounding.

Could be pretty cool no? I still hope they'll make a sequel for this game. Or a remake. Some day. Until then commissions are the next best thing.

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