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The Save Game Strategy, Part II

I thought I'd caught up with that other game I spoke of more than well, after a pace like chasing Pell in a so grand line that I reveled! I had a great time! I excelled! I leveled! I was compelled to skip the shells with which you save... but unexpected system error... what the hell?!

It popped up on the screen, and the system shut itself, so at bed time again today I'll delve into this well, and instead of riding the swell I'll ride an echo of accomplished wealth. Like a shadow. Like it's stealth. Oh well...

Not saving's for the brave. And the lame. Really: save your game.

The Save Game Strategy

Nowadays pretty much all games have autosave, and way back in the day games didn't even have a save feature. But somewhere in between... and still with some titles, saves can be a difficult thing.

Take GTA III for example.

It doesn't have autosave.

Nor does it have quicksave. It requires you to drive to a special safe house (save house?) to save your progress, and usually that's fine and dandy. It even feels like a feature, since it adds a sense of realism to the game. Yet there are times, when you due to unforeseen circumstances fail to reach the safe house, you really wish you had visited that house a bit more often! Or there was a feature that saved the game automatically.

It can be a simple thing. A flipped car. A drop in the ocean. An error that causes the game to crash right after a particular mission has been successfully completed...

That last thing happened to me a while back, after I'd been playing for considerable time, far from the safety of a save house, and I left the computer feeling... not so happy.

I played One Piece: Romance Dawn right after and didn't care to save before a boss fight there either, and I lost. WHAT THE HELL. Up until then the fights had been simple, and I didn't think there'd be any risk in skipping that somewhat time-consuming precaution this one time... who knew it would've been an incredible time-saver instead.

It's the little things.

Today however I decided to resolve the issue! With the first game at least. With mods.

CLEO is the best innovation within the GTA world in decades, giving modders an easy to add random hooks and features into the game without actually modifying the source files.

If you know your thing there's no limit to what can be added and achieved here, though most focus on just particular small; missing features, like in this particular case a save feature. There's both Quicksave and Autosave (and a few others) in this one package.

Quicksave just wuldn't work. It crashed the game. I thought it might be a conflict with keys, so I managed to install Sanny Builder (the program you use to build CLEO scripts), load the source code for the mod, bind the commands to new keys aaaaand it crashed on load anyway. I gave up.

Autosave worked better, though the downside is saves only occur after a mission, so I really would like to get the quicksave working again... or better yet: I'd like an autosave script that saves regularly even outside story-based events, like after you've been dozing through the city with a firetruck for three (in-game) days straight trying to break a record.

At such times it's just impossible to get a break and crash for a night in the safe house before resuming your earlier firefighting duties! A checkpoint to which you can transport back in time at your leisure in case the mission goes to hell, or a power surge, or some other devastating game-crashing events occurs, however...

I made it back to the point I'd been at before the crash and called it a day anyway. The other game... I'll catch up with that one later.

Sometimes the best strategy is just not being overconfident, lazy, and stupid. If there's no autosave: save your games.

And while you're at it save your files too!

GOG's Black Friday Sale

BLACK FRIDAY SALE

It begins! Though it's not even Friday yet. BG here.

On top of what it says above: MDK is free for the first 48 hours. No budget required. Check (it) out.

New To GOG?

I opened a new account the other day, and realized...

Hello there, Stranger

Welcome to GOG.com

...I should sign up more often. :) If you ever thought about signing up... *hint hint*

Tripping Through Doom

Tripping Through Doom

Just another day in the Doom...

E3 2017 - Quick Impressions

I meant to post about this way back. This year at least. It's the same year, I mean. I watched through the whole roster of E3 trailers some time at the start of it (whenever E3 happened), all the while jotting down impressions to then post on the blog. I planned to expand upon those impressions while they were still fresh in mind, but as that time has long passed I'll do the next best thing: post those impressions as they were during that first impressing session. Here you have it, a belated batch of quick and spontaneous opinions on this year's showcase:

Nintendo's titles were introduced first, and at that point they seemed pretty cool. I'm really happy about the return to 2D platforming and both creative and simpler gaming. There was Kirby, and Mario, and Yoshi, and moving onto 3D: even more Mario and Rabbids in the same title! An interesting twist to the always creative, but previously lacking of outside influence (as far as I know) Mario franchise.

But after that came Sony, with giants like Shadow of the Colossus, and God of War and... forget those: Beyond Good and Evil 2! Become Human seemed interesting as well, and Sony is doing some odd collaborations as well with their Marvel and Capcom combo. The Evil Within 2 had an interesting trailer, Spider-Man seemed like fun (so much freedom). Quake Champions.... nah. It doesn't seem like the Quake I knew and loved any longer.

I should be more hyped about the new Wallenstein, but honestly I'm not that big a fan of Bethesda. Their worlds and stories are awesome, but their games are starting to all look alike to me. It's like the same thing with a new cover, and usually too much grind. They did have the best trailer on E3, though.

Zelda looked cool. As you're reading this, so far maybe it seems like everything looked cool, but there were a lot of repeats and more typical trailers too. Metroid Prime 4 had the shortest peak preview ever. Yoshi, Xenoblade... a Final Fantasy fishing game? Interesting...

I really liked the vibe in Skull and Bones. The waves. The prospect of sailing over the bottomless abyss and fighting it out above the water, where losing your footing might mean instant death... it feels like something new entirely. I think I could get hooked if I get into that franchise fast enough.

Then there was Horizon Zero Dawn and the new Uncharted! WOAH.

The new Assassin's Creed felt like the recent movie, which was disappointing. A Crackdown 3 trailer with Terry Crews! NICE. Though the game seems a bit outdated. Forza Motorsport had the best racing trailer. Though Microsoft overall felt like a step behind Sony, PlayerUnknown's Battlegrounds seemed as clean and traditional an FPS you'll get - closer to classic Wolfenstein than the official sequel.

Metro Exodus looks interesting. I'm reading the first book now too (Metro 2033), so I'm really looking forward to trying those games. Anthem. Nice. Cuphead... finally! :D Ooblets! More Metroid. Hidden Agenda...different! Vampyr (that's actually Swedish for vampire), Monster Hunter World, Sea of Thieves (reminds of Skull and Bones)... a lot of potential!

Life is Strange: Before The Storm and A Way Out seem maybe most intense. Then there's the bigger blockbuster sequels like Far Cry 5 and Destiny 2 that I'm not so hyped about, though they're probably great. LOTR isn't dead yet either.

Finally, there were plenty of the regular EA sports titles, Star Wars, Battlefield, Need for Speed (went Fast and Furious) - all big titles I might've stuck to once upon a time that somehow I lost interest in. Probably because they're just that: franchises. Impersonal. Big. Great but at the same time somehow... tame.

Overall this year's set of E3 titles felt more promising than most! In recent year's there's been at least one title each year I've been more interested in than the entirety of the ones introduced now, but the sum of all these titles is amazing. There's so much collective greatness, and I hope I'll get to play a few of the better ones! Looking forward to seeing if the trailers really hold their promise.

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